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Under water drone company

Time Constraint- 3 Months

Designers on team- 3

Design Process

Design Process

Process For this Project:

We created a design process to complete the result on time and create the best MVP for our users.

Define
Research
User Flow
Mockup
User Testing
Interaction
Analyze
Project Overview

Project Overview

Objection:

The design team and I had to design a drone "cockpit" ; which is basically a controller for a under water drone which has 3,000+ pre-orders

Goal:

Create/ Design a control interface that was intuitive for our audience.

Deliverables:

1.) System Map 

2.) Controller Interface

3.) Icons

Check out what the Drone looks like in Action

This footage was taken on our user testing day at Monterey Bay
Research

Research

Field Research

We needed to understand how our customers would interact with a controller when they used something similar to a video game controller. Which functions/ toggles they found easy and intuitive on the screen

Organizing Research

Categorizing Findings

After we collected all the data/findings from field research and from the questionnaires each person who pre-order a drone filled out we were able to see similarities between our users.

Personas

Narrowing Down Our User

We found that is users are in two categories beginners or experts, so for our MVP we decided to design for beginners. We believed that in the end, they would be a beginner mode and an expert mode. 

Sammy

Age:

Experience Level: 

Use from Drone: 

Features Requested:

35

Beginner

 

Find places to go diving

To be able to share her dives

Jack

Age:

Experience Level: 

Use from Drone: 

Features Requested:

25

Intermediate

Wants to use the Drone to find places to fish

To be able to move quickly but not scare the fish

User Flow

User Flow/System Map

Evolution of our System Map

Our System Map started out with a basic skeleton of features that where need for our MPV. After collaborating with the Engineers it started to grow. 

Started Simple

Then grew to this

The design team and I worked with the Engineers to determine exactly the crucial features they would want.

UNDER NDA (sorry)

After lots of research and collaboration, we came up with a system map that everyone agreed on and was best for our users.

Mock Ups

Mock-ups

Cockpit Interface Mockups

After many iterations, we were able to narrow it down to 3 different controller interfaces. From there we did user testing to see which interface was the most intuitive.

User Testing V1,V2,V3

Drone Simulator

We used a paper airplane to simulate the drone and move when the users moved the controller. 

V3 Wins

V3

After much user testing, we found users found V3 most intuitive out of the 3 options.

User Testing

User Testing

Coded Prototype

After V3 won the mockup user testing, we had the coders code the interface so it would actually control the drone. This allowed us to see where users were having a hard time. 

What the user see's

Screen Record

This video is a clip of what the user was seeing on the phone during the user testing.

Interactions

High Fidelity

Micro Interactions

Adding Features

We started to add basic features that we wanted in our MPV

Record / Staring

We added a star effect so you can save your favorite moments in real-time

Hidden Menu

Hidden pop men; we didn't want to over crow the cockpit screen; we hid some of the options in a pop-menu

analyze

Next Steps

Do more user testing, and see how intuitive the interface is.

Analyze

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